Computer Backrooms

Category

Audio Visual

Date

Spring 2025

An extended reality "backrooms" scene created in Unreal Engine that synced with the XR stage camera, allowing the virtual viewpoint to match the physical camera's movement. The environment drew on the familiar backrooms aesthetic but replaced the walls with endless screens, dense runs of cables, and heavy green fog.

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Flower and stained glass projected onto the building
Flower and stained glass projected onto the building
Flower and stained glass projected onto the building
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featured image 2
featured image 2